Interesting article, Andy. Now that I think about it, worldbuilding jargon can also be used in comedies where worlds are built (or parodied). Spaceballs comes to mind: Light Speed, Ridiculous Speed, and Ludicrous Speed.
I like you're approach here. Gradual and purposeful are keys to introducing conlang in your world-building. Purposeful and reasonable is another important combination. If you're introducing a new word, you need to answer the question "WHY?" Why bring in a new term for one that already exists?
Any introduction of new language into your story needs to serve a purpose. It's not enough to insert it just because you can or want to. Calling a Shield Wall a Shield Dome is lazy. Creating a concept and naming it is unique. Create words with purpose. Otherwise . . . don't.
Very cool thoughts here. It's so easy when you're creating a world to throw in those unintentional ties to our real world.
Interesting article, Andy. Now that I think about it, worldbuilding jargon can also be used in comedies where worlds are built (or parodied). Spaceballs comes to mind: Light Speed, Ridiculous Speed, and Ludicrous Speed.
I like you're approach here. Gradual and purposeful are keys to introducing conlang in your world-building. Purposeful and reasonable is another important combination. If you're introducing a new word, you need to answer the question "WHY?" Why bring in a new term for one that already exists?
Any introduction of new language into your story needs to serve a purpose. It's not enough to insert it just because you can or want to. Calling a Shield Wall a Shield Dome is lazy. Creating a concept and naming it is unique. Create words with purpose. Otherwise . . . don't.