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Andrew Zimba's avatar

My all-time favorite Civ moment was from Civ 2. Two friends and I were playing a hotseat game (where everyone takes turns using the same computer). The game had reached the modern age and during the computer-controlled turns, a notification popped up that an enemy paratrooper unit had landed in one of the player-controlled capital cities. Not only was the capital captured, but the loss of the capital triggered a civil war which split the nation in two. I exclaimed "This is awesome!" seeing this previously unknown game mechanic unfold. My buddy whose empire was now cut in half and minus a capital city was not as thrilled with the turn of events. A bit deflated, he said "No, this is not awesome."

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Sam Deutsch's avatar

I love playing multiplayer Civ. Creating a balanced world in a multiplayer setting is difficult. A computer-generated one-player game is usually unbalanced too, I’ve found. The cool thing about worldbuilding in your own story is that you can step in and “rebalance” a situation if needed. This is true not just in stories, but in tabletop RPGs as a DM

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