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Justin the Elder's avatar

This is a great topic. Developing the relationship between the divine and mortal is important in any world-building exercise. It's not uncommon that writers and GMs take a top-down approach, designing a pantheon, a creation story, and then tying mortal society to that pantheon. From a creative perspective, this can make sense as it draws on the personalities of the gods to flow down into the peoples over whom they rule. But from a purely anthropological position, mortals create pantheons, not the other way around. People, social groups create explanations for things they cannot explain—especially those things beyond the fathom of thought, such as the movement of the sun and stars across the sky, the source of the wind, or why some dark clouds produce lightning whereas others don't. A civilization's pantheon is deeply ingrained in their culture, as the gods feed the curious and plug holes in the unknown.

For years I took the top-down approach and, for this reason, my pantheons always seemed disconnected from the cultures with whom they were supposed to be associated. I also see this in many fantasy RPGs—D&D & Pathfinder are the biggest culprits—where we see a list of fairly generic deities that only really exist to fill some arbitrary alignment role. This approach, in my opinion, bears fruit devoid of any fiber or substance. Once I flipped the script and started a bottom-up approach, I found that pantheons are not only much easier to create, but they are much more contextually authentic as their purposes and their stories are an extension of the cultures they represented.

When your pantheon is part of the culture's anatomy, deciding on whether the gods are real gets easier. Moreover, it offers some flexibility like in your example. I tend to take the distant approach, where the gods don't directly intervene in the lives of mortals. At most, they play games by means of butterfly effects. But the people are invested in the divine and that investment enriches their culture. Ceremonies, rituals, festivals, art and architecture, poetry and prose, and tales of morality and struggle are forged from deeply rooted relationships between culture and divinity. Even if in your world (royal "you") the divine are fictional, I would argue that the gods are real if they affect culture.

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Sam Deutsch's avatar

Like everything else in worldbuilding, the builder can make anything happen. What makes the world compelling is that there is consistency and rationale for the build and actions. Great post!

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