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Sam Deutsch's avatar

This idea makes a lot of sense. What you describe would add tremendous context and create an engaging storyline because it is airtight and much more plausible. The question is, how much more plausible do stories need to be? Maybe cultural factors are at play. For example, in the U.S. many people have the hero’s spirit or a sense of exceptionality. They feel (or imagine they feel) the hand of destiny pushing them to great things. The hero’s narrative is everywhere one looks: from Marvel movies, to reality TV, to sports, to the Wall Street Journal…

With this in mind, maybe the stories that are read and told to those in cultures as described above need less context for them to be immersive. I can imagine for many people you could tell them, “you are the hero from prophecy, destined for greatness,” and they’d be like, “finally, someone understands me, let’s go!” No more context needed. This is an extreme example, and is more likely to happen at a gaming table than while reading a book. Point is, maybe some audiences don’t need so much context for a story to be immersive. Popular works like Harry Potter, James Bond, and even Homer’s Odyssey all require a large degree of suspension of disbelief. I guess what I’m saying is that some media (books, movies, TTRPGs, video games, etc.) do not need logic and proportionality. They just need to resonate with and capture the imagination of the intended audience. With that said, there are many different types of audiences, and many are unsatisfied with the contextual handwaving that can be improved by following the guidance in this post.

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